I was involved in a Hackmaster campaign. We started with the original Hackmaster rules and my character had horrible skills. Well, he did have an excellent skill in Dig Proper Grave due to his time on a prison work crew. He was a thief and all of his other skills where horrible. Every adventure he would try to steal something or pick a lock. He never rolled well enough. Dice are supposed to be random, right? My thief couldn't hit a skill roll once. He couldn't pick a pocket even though he and his mark were waist deep in sewer water. He always rolled so poorly that the GM had to introduce an NPC who could get all the thief stuff done for us. It was pretty embarrassing to have to rely on the bar maiden to pick a lock for my thief.