Showing posts with label Star Fleet Battles. Show all posts
Showing posts with label Star Fleet Battles. Show all posts
Sunday, January 7, 2018
2018: No Resolutions!
As we enter a new year I would like to take a look at my gaming habits in 2017 and reflect on the state of the blog.
Boardgame Highlights in 2017
One of my struggles as a game collector is finding a multitude of great games but then not actually playing them. For years I have been interested in the game lines from Starfleet Games, such as Star Fleet Battles and Federation Commander. Both of those games have free print-and-play demos and I have tried both of them solo. This year I convinced a friend to try out the Federation Commander demo. We ran a basic Federation vs. Klingon scenario. I now own a copy of Star Fleet Battles so my goal for this year is to find an opponent for that game.
Returning to Magic the Gathering was another gaming highlight. I have always been curious about Magic and I found someone to teach me the game about six years ago. At that time I had steady opponents. I played for a few years but them my Magic playing trickled to a drip, and Magic is a game that requires practice in order to be proficient. In 2017 I started playing more and I even participated in a sealed league, which is a format that was new to me.
Play-by-Mail Highlights in 2017
I continued to experiment with play-by-mail in 2017. I dropped Duel2, the gladiator combat game run by Reality Simulations. I enjoy the game, highly recommend it, and will probably return to it again. I just needed to spend my time and financial resources elsewhere. I am still playing Hyborian War, a grand strategy wargame in the Conan universe. Once this current game ends I will sign up for another one. I have started a science fiction game called Starweb run by Flying Buffalo. Starweb is an exploration/trading/combat game. I plan on writing reviews for both Hyborian War and Starweb this year.
Role-Playing Game Highlights of 2017
I was reviewing my rpg plays over at rpggeek.com and I was pleasantly surprised to see that I started 2017 by running a Pathfinder session. I have wanted to return to Pathfinder as the first time I ran it I didn't feel that I knew enough at the time to make it work as smoothly as it should. That session ended in a TPK! I continued to be a player in a D&D 5ed campaign in 2017. I enjoy playing and I think that every gamemaster needs to play a lot in order to understand gaming better. However I am definitely getting the urge to run a campaign and I ended the year running a Black Crusade scenario.
Life Highlights of 2017
We moved! Moving has put some chaos into my life. We moved into an apartment and my gaming space shrunk. I have two FLGS in the area, both that have game nights. I have not been to either game night yet. I also applied for a job in the tabletop game industry. I did not get the position, but I did make it to the second round of applicants. Not bad for someone with no profession game industry experience.
State of the Blog in 2017
I did not write as many entries in 2017 that I would have liked to. I had 35 posts, which is the 2nd lowest total for a year. I was hoping to keep up Rolling Wednesday throughout the year. I thought that posting a picture of dice wouldn't be too hard. Well, moving really messes up our life and my Rolling Wednesday experiment did not post every Wednesday. I also failed to make any big changes to the visual look or design of the blog.
No Resolutions!
We are in 2018 and like the title says, I have no resolutions. My goals are what they always have been, try to play and create more. I will continue posting to the blog. I will continue writing reviews. I am consciously trying to limit my acquisition of game products and enjoy what I already own. In fact, I have a bunch of unpainted miniatures that I hope to paint soon. When I do I will post pictures! Game on!
Saturday, April 1, 2017
Adventures in Free Gaming: Federation Commander - First Missions
I love free games. This week I got to play another free game that I downloaded off of the internet. It is called Federation Commander - First Missions. Federation Commander is a streamlined version of the Star Trek inspired wargame Star Fleet Battles. Just like Star Fleet Battles, the game's publisher has posted a beginner version of the game online. I have posted before about Star Fleet Battles. My advice is to start with Federation Commander first.
Federation Commander: First Missions is a 34 page PDF that contains all of the rules, maps, and counters that you will need to play the game. The rules include a Federation and Klingon ship and two scenarios. The rules are a stripped-down version of the Federation Commander rules, as rules for drones and seeking weapons (missiles) are removed and some of the more complex movement rules are missing. However, this does not diminish from the rich tactical experience that the game provides.
The game simulates space combat between a Klingon and Federation warship. During the game you use energy to power your ship's movement and weapons. The game reminds me of Car Wars in that you pick your speed and then that speed determines on which part of the turn you move. The game is very tactical as maneuvering your ship correctly can mean life or death. Weapons have certain firing arcs so you want to be in the right position to send your photon torpedoes down your enemy's throat.
Energy is the currency of the game. Your ship produces energy from its warp engines. Energy is used for movement, firing weapons, and reinforcing shields. This will put you in situations where you will have to make tough choices, such as do you save energy for firing your weapons or do you use it to repair that damaged shield? Also, if your engines take damage then you will produce less energy.
This game makes me feel like I am a true spaceship captain. I have to manage my ship while trying to outfox my opponent. The PDF comes with two scenarios. One is a ship vs. ship duel, which is what we played. The other is a convoy scenario. The PDF is easy to read and contains counters and a hex map that you will need to print out in order to play the game. My only complaint is that the PDF has a decorative border running down the side of each page. The border is a black strip with stars on it. It may look nice but it eats up ink when printing, so I went to Kinko's to print out my copy.
If you are into Star Trek or space combat then I would check this game out. Also, if you think Star Fleet Battles seems too complex then try out Federation Commander first.
Federation Commander: First Missions
Federation Commander: First Missions is a 34 page PDF that contains all of the rules, maps, and counters that you will need to play the game. The rules include a Federation and Klingon ship and two scenarios. The rules are a stripped-down version of the Federation Commander rules, as rules for drones and seeking weapons (missiles) are removed and some of the more complex movement rules are missing. However, this does not diminish from the rich tactical experience that the game provides.
The game simulates space combat between a Klingon and Federation warship. During the game you use energy to power your ship's movement and weapons. The game reminds me of Car Wars in that you pick your speed and then that speed determines on which part of the turn you move. The game is very tactical as maneuvering your ship correctly can mean life or death. Weapons have certain firing arcs so you want to be in the right position to send your photon torpedoes down your enemy's throat.
| The two ships fight it out. These counters are actually from the Star Fleet Battles PDF. |
| My Klingon Battlecruiser |
| My opponent shortly before being disintigrated |
Federation Commander: First Missions
Wednesday, May 25, 2016
I've Reached a Turning Point with the Star Fleet Battles Cadet Training Handbook
I have been playing through the Training Module for Star Fleet Battles. It is a great free product that is designed to teach new players the basics of the game in incremental steps. The first 5 scenarios are solo training missions that allow the player to master movement, different weapons systems, and energy allocation. I recently played through scenario #5, which involves a Federation ship having to rescue the crew of a shuttle-craft while Klingon warships attack you. The game has "robot rules" to govern the actions of the Klingon ships while you fly in to rescue the shuttle crew.
Scenario #5 is a turning point for me in a few ways. The first is that the next scenario is a two player duel. Scenarios 1-5 give you all of the basics of the game, and scenario 6 implores you to use these skills against a human opponent. It is time to step out of the box of solo play and convince a compatriot try out the game. This means teaching an opponent skills that I learned gradually through 5 lessons.
It is also a turning point in that the print-and-play components of the game are starting to affect the play of the game. Each scenario adds more counters, and counters sometimes have to stack on top of each other. This is usually not a problem with cardboard counters, but my cereal box counters are thin and have little weight. They become easily jostled and sometimes can flip many hexes over from their position during play.
Another turning point is that I feel that I have been introduced to the meat of the Star Fleet Battles rules system. The game involves ship movement, direct and seeking weapons systems, and energy allocation. I have browsed through the rest of the rules to see what is coming up. There are alien races with new weapons, a few new bits to add such as sensors, but I feel that the basic engine of the game has been laid bare. Every new rule will just build off of this system. From now on ships will have bigger shields, more weapons, more systems, turns will be longer, but overall I know how the game will run.
The question before me now is, "Is Star Fleet Battles a game that I want to pursue?" There are still 6 more scenarios that I can try out in the Cadet's Handbook, but is this a game that I want to invest my time and money in? On the one hand, the game does have a lot of complexity. On the other hand, now that I have a taste for how the game plays I am curious to see how that complexity works. The main lesson that I have learned is that if a game offers a free intro version it is definitely worth the time to try it out.
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It is also a turning point in that the print-and-play components of the game are starting to affect the play of the game. Each scenario adds more counters, and counters sometimes have to stack on top of each other. This is usually not a problem with cardboard counters, but my cereal box counters are thin and have little weight. They become easily jostled and sometimes can flip many hexes over from their position during play.
Another turning point is that I feel that I have been introduced to the meat of the Star Fleet Battles rules system. The game involves ship movement, direct and seeking weapons systems, and energy allocation. I have browsed through the rest of the rules to see what is coming up. There are alien races with new weapons, a few new bits to add such as sensors, but I feel that the basic engine of the game has been laid bare. Every new rule will just build off of this system. From now on ships will have bigger shields, more weapons, more systems, turns will be longer, but overall I know how the game will run.
The question before me now is, "Is Star Fleet Battles a game that I want to pursue?" There are still 6 more scenarios that I can try out in the Cadet's Handbook, but is this a game that I want to invest my time and money in? On the one hand, the game does have a lot of complexity. On the other hand, now that I have a taste for how the game plays I am curious to see how that complexity works. The main lesson that I have learned is that if a game offers a free intro version it is definitely worth the time to try it out.
Labels:
Star Fleet Battles
Monday, March 21, 2016
Adventures in Free Gaming: Star Fleet Battles
My favorite price for a game is free. Therefore, I love getting free games. I recently discovered that you can download an introductory module for the venerable space combat game Star Fleet Battles. Is this too good to be true? Is the module worth my time? I decided to download it, print it out, and give it a try.
If you are unfamiliar with the game, Star Fleet Battles is a space combat wargame published by Amarillo Design Bureau. The first version was published on 1979 and was based on the Star Trek universe as it existed at the time. The company has a convoluted license agreement that allows them to use ships and races from the original series era of Star Trek, but they can use nothing from later series nor can they use named characters. This allows them to have Federation, Klingon, and Romulan ships. There are also Gorn, Kzinti (from the animated show), Tholians, and various other races. If you are familiar with the tone of the original series then the setting will make sense.
The introductory module, or the Star Fleet Battles Cadet Training Handbook, is a 75 page pdf that leads you through a series of missions to teach you the rules of the game. The pdf consists of rules and scenarios, charts, ship system displays (SSDs), counters, and hex maps. Star Fleet Battles has a reputation as being a complicated game with thousands of rules, and this product aims to debunk the notion that the game is impossible to learn.
The Cadet Training Handbook introduces the rules for Star Fleet Battles a little bit at a time. It breaks the game down into scenarios. I have currently played through scenarios one and two. The first scenario involves flying a spaceship around the map and shooting drones. The second scenario is almost the same, except this time the drones track your ship and try to blow you up while you shoot them. The goal of the two scenarios is to learn how ship movement works as well as learning basic weapons and damage rules.
I really like how the Cadet Training Handbook breaks the rules down and simplifies them through the scenarios. Star Fleet Battles uses turns that are divided into 32 parts called impulses. In the first two scenarios you use a turn that is only eight impulses long. Star Fleet Battles uses a complex energy allocation system. The Cadet Training Handbook waits until scenario four to introduce the concept. More than one of the scenarios are designed for solo play or can be played solo. As you work through the book you gain all of the rules needed for ship on ship combat.
I am a fan the Cadet Training Handbook. The scenarios take the right path in introducing rules to the player. Concepts are taught at just the right level before moving on to the next scenario. The book has twelve scenarios and includes ships for 8 of the races in the Star Fleet Universe. If you are a science fiction gamer and have not tried Star Fleet Battles then I would recommend at least giving this book a read through. If you don't want to print out the counters and map there is a VASSAL module available. My goal is to work through all twelve scenarios and convince some friends to have some spaceship duels. Hopefully I will have more posts on the topic at a later date.
If you are unfamiliar with the game, Star Fleet Battles is a space combat wargame published by Amarillo Design Bureau. The first version was published on 1979 and was based on the Star Trek universe as it existed at the time. The company has a convoluted license agreement that allows them to use ships and races from the original series era of Star Trek, but they can use nothing from later series nor can they use named characters. This allows them to have Federation, Klingon, and Romulan ships. There are also Gorn, Kzinti (from the animated show), Tholians, and various other races. If you are familiar with the tone of the original series then the setting will make sense.
The introductory module, or the Star Fleet Battles Cadet Training Handbook, is a 75 page pdf that leads you through a series of missions to teach you the rules of the game. The pdf consists of rules and scenarios, charts, ship system displays (SSDs), counters, and hex maps. Star Fleet Battles has a reputation as being a complicated game with thousands of rules, and this product aims to debunk the notion that the game is impossible to learn.
| Map, counters, charts, and SSDs printed out and ready for play! |
I really like how the Cadet Training Handbook breaks the rules down and simplifies them through the scenarios. Star Fleet Battles uses turns that are divided into 32 parts called impulses. In the first two scenarios you use a turn that is only eight impulses long. Star Fleet Battles uses a complex energy allocation system. The Cadet Training Handbook waits until scenario four to introduce the concept. More than one of the scenarios are designed for solo play or can be played solo. As you work through the book you gain all of the rules needed for ship on ship combat.
I am a fan the Cadet Training Handbook. The scenarios take the right path in introducing rules to the player. Concepts are taught at just the right level before moving on to the next scenario. The book has twelve scenarios and includes ships for 8 of the races in the Star Fleet Universe. If you are a science fiction gamer and have not tried Star Fleet Battles then I would recommend at least giving this book a read through. If you don't want to print out the counters and map there is a VASSAL module available. My goal is to work through all twelve scenarios and convince some friends to have some spaceship duels. Hopefully I will have more posts on the topic at a later date.
Labels:
Free,
Star Fleet Battles
Sunday, March 6, 2016
April A-Z Blog Challenge
I am signing up for the April A-Z Blog Challenge. I tend to post better when I have an extrinsic motivator. I think it will be fun.
On a side note, I downloaded the free intro module for Star Fleet Battles. It is a wargame of spaceship combat based on the original Star Trek series. I've cut out my counters and plan to play through the training scenarios soon. You can check out the free module here.
On a side note, I downloaded the free intro module for Star Fleet Battles. It is a wargame of spaceship combat based on the original Star Trek series. I've cut out my counters and plan to play through the training scenarios soon. You can check out the free module here.
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