What do you get from the play-by-mail experience?
I love all types of games. I play rpgs, wargames, board games, and card games. I enjoy them all. I love to figure out strategies of conquest and then implement them on the battlefield. I love to match wits against an opponent who is trying their best to beat me. Play-by-mail offers the chance to engage in games with many opponents. Play-by-mail games can offer huge simulation games where opponents control various nations at war. Because the game is moderated by someone else, I only have to focus on my strategy. They also have a temporal quality to them. Orders are submitted and then I have to wait to see the results of my planning. The wait time brings about anticipation.
The game that I am trying is Duel II. The concept of the game is that you own a stable of five gladiators and each turn you fight them in the arena. You decide which warriors to fight, how to equip them, and what strategy they should adopt in the ring. You fill out a turn sheet for each fighter, slip it into an envelope, and send it off to the company.
|A turn sheet for Duel II.|
Reality.com is the company that runs Duel II. They run two other play-by-mail games which are wargames that take place in the Hyborian age and Forgotten Realms.
Playbymail.net is a website devoted to play-by-mail games of the past and present. They have a list of active games and the publish a free pdf magazine, Suspense and Decision, that is dedicated to the play-by-mail hobby.
I will bring more resources to your attention in the future!