Today's topic for RPGaDay is about the best way to learn a new game. I have a strong opinion on this issue. I believe that the best way to learn a new game is through a well written quick-start version of the rules. Many role-playing games have produced quick-start guides that include a condensed version of the rules that allow new players to learn the bare bones of the system. Players can take these quick-start rules and start playing the game with little effort.
Here is why I think that quick-start rules are the best way to learn new games. Quick-start guides force the designers to boil the game down to the most basic rules. Therefore, players can learn how the game works and can put that knowledge into practice as soon as possible. One of the best ways to learn something is by doing it, so the sooner players can have their characters picking locks and killing orcs the better they will learn the system. I think that beginner box sets are just as useful for the same reason.
I have ranted about my love for quick-starts on this blog in the past. I think that they are a brilliant way to garner interest in your game. I will close with some links to quick-starts that I believe are excellent for learning a new system.
Call of Cthulhu 6th edition quick-start - I know that there is a quick-start for the 7th edition of Call of Cthulhu, but this is the version that I am familiar with. This product gets bonus points for having rules for character creation.
DC Adventures quick-start - Green Ronin created two quick-starts for DC Adventures. This one pits Batman against Bane. I like this one because it explains the character's powers and walks you through combat and skill checks.
Edge of the Empire quick-start - Fantasy Flight created this quick-start adventure for Free RPG Day. I wrote an in depth review in a previous post. This quick-start covers many of the rules of the game and explains how to play out the various encounters. The only downside is that you will need some of those special Star Wars dice or use a conversion chart.
Conan RPG quick-start - I'll be honest, I haven't tried this one yet. I did read it and I am now super excited for the new Conan rpg.
Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts
Friday, August 19, 2016
Sunday, August 14, 2016
#RPGaDay 2016: Day 14 Alternate Question Time!
The question for today is who is your dream team of people that you used to game with? I have kept in touch with my core group and we have gamed fairly frequently. Therefore my dream team is more or less still around. So I am answering an alternate question for RPGaDay 2016.
What is your preferred method of character improvement and why?
We are currently playing Hoard of the Dragon Queen with the D&D 5e rules. Our DM is letting us level up after each session. This is probably my favorite method of character improvement. It is quick and simple. It allows for our characters to grow and progress through the story. Also, no one has to count or keep track of xp. I am definitely going to put this method in my GM tool kit.
My second favorite method of character improvement is from Call of Cthulhu. I love how characters get to roll to improve skills at the end of an adventure, and that the higher a skill is the harder it is to improve it. The Call of Cthulhu method feels the most realistic to me.
What is your preferred method of character improvement and why?
We are currently playing Hoard of the Dragon Queen with the D&D 5e rules. Our DM is letting us level up after each session. This is probably my favorite method of character improvement. It is quick and simple. It allows for our characters to grow and progress through the story. Also, no one has to count or keep track of xp. I am definitely going to put this method in my GM tool kit.
My second favorite method of character improvement is from Call of Cthulhu. I love how characters get to roll to improve skills at the end of an adventure, and that the higher a skill is the harder it is to improve it. The Call of Cthulhu method feels the most realistic to me.
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Call of Cthulhu,
D&D
Monday, April 4, 2016
C is for Call of Cthulhu - #atozchallenge
Today's post is about Call of Cthulhu, the role-playing game. I am a particular fan of the 6th edition and I actually use it as the standard for rating a game a "10". Call of Cthulhu is a self-contained rules set. The core book contains all the rules needed for play. There is character creation, combat, magic, a bestiary, four adventures, and rules for running the game in three different time periods (1890's, 1920's, and the "modern" era or 1990's). The system is fairly simple. The horror setting of the game allows for character death and the sanity rules are one of the most influential mechanics of rpg history. I love how skills advance when characters fail at using them.
Call of Cthulhu is not a perfect. There are skills that are rarely used. Parts of the game are too dependent on chance. The combat rules are a little loose. However, in terms of value for page count I think it is the best rpg that I own. There is a new edition out and I feel no need to own it, even though it sounds like they have made some good improvements on the system. I will probably be the cranky grognard who will only run 6th edition until the end of days.
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